A doodle of me looking skeptically at you, with big circle glasses and messy hair.

I'm a collaborative and empathetic producer with a background in UI/UX design. I have a deep interest in accessibility, inclusive design, and project management. ( and baking yummy treats )

With a varied professional background in digital and tabletop game development, my previous six years of experience includes developing for Moon Candy, Ludia, HitPoint Studios, Fat Bird Studios, and Emergent Media Center.

I enjoy working on creative projects & with teams that strive for sustainable development. ( how can I make a positive change in the ways we work? )

1

leadership
I strive to be a compassionate leader who supports people and their goals. My goal is to create and maintain a work environment where psychological safety is valued. I believe leadership should be a collaborative experience and open to feedback, with a mindset on serving the team. When we are empowered to ask questions, offer ideas, and take responsibility, we build a safe environment.

2

inclusion
Creative industries need new and diverse voices with space to have their ideas grow. Representation needs to cover our teams as well as the types of stories we tell; our players deserve to see themselves in our games. To support inclusion in our industry means to prioritize safety, intersectional education, and healthy discussions within our teams.

3

design
Design means more to me than just a good-looking interface; it's a way of thinking. We need to consider how we organize our teams, how we design our pipelines, and how we test and iterate on our processes. While it's important to focus on the player's experience, we should also prioritize the team's experience in designing together.

4

community
Community is all about giving and receiving. My goal within the game development community is to share resources and offer mentorship. For the three years, I organized Winter4ever: a game dev gathering~ an annual online event focused on supporting marginalized voices & sharing knowledge. Now, I support the local game dev community with Auckland Makes Games.